Monday, November 20, 2006

Disappointing, but not surprising

It appears Second Life recently caught a case of ring worm.

The beauty of the Internet is everyone can get into the game, the downside is "everyone" includes some troublemakers.

Sunday, November 19, 2006

Alice update

Random House is going to pay Alice Cooper $500,000 for his memoirs.

At least the book market sees the wonder that is Alice :)

Friday, November 17, 2006

Mind-machine interface

While the gear pictured in this article is far from stylish, and very likely to improve (one would hope), I wonder if indeed we are within five years of a profound new way to interact with the digital world.

A future with less blackberry-thumbing, mouse sweeping, tablet inking... sounds nice.

Thursday, November 16, 2006

Wanna write a book?

Join some of your closest friends at Wharton and MIT and co-author the next big book on business use of social networking.

http://www.wearesmarter.org/

I bet they'll pass on my e-mail quota chapter.

Tuesday, November 14, 2006

Stay calm. The camel will eventually stop

I came across a great pair of sites that show the pros and cons of lower barriers of entry to publish content broadly... eHow and its sister site wikiHow. eHow contains vetted information, while anyone can publish at any time to wikiHow.

For awhile, my favorite wikiHow moment related to "How to have a fireworks show"... the tip - "wait until it is dark".

Then I read this jewel:

How to regain control of a spooked camel


which includes the pearl of wisdom: "Stay calm. The camel will eventually stop".

Score one for the vetters :)

Sunday, November 12, 2006

Meet Ms. Dewey

I have no idea if the search results are useful, but I have fun trying them out

Ms. Dewey

Friday, November 10, 2006

Second Second Life

Just a bit more on the commerce in Second Life. Maybe I need to set up a foulballguy t-shirt stand there :)

Thursday, November 09, 2006

Second Life

I have barely dipped my toe in the water on Second Life, but there sure seems to be something going on.

As mentioned in this article, Linden Lab, Second Life's publisher, estimates that the total amount of content being created by its users is equivalent to the output of 5,100 full-time programmers. You Tube is a movie factory, blogs a writing factory, podcasts a broadcast factory, and now this in Second Life:

  • IBM is holding virtual meetings here
  • Reuters has opened up a news outlet within the world
  • and LOTS of commerce is going on

I still think Halo is a better platform for interacting (and resolving business disputes in a more... ummm... direct manner) -- as evidenced by the interviews conducted in This Spartan Life

Saturday, November 04, 2006

Slow but sure

I have been working to get all my old posts moved over from my previous blog to this new location. Fairly tedious work. Hope to wrap this up in a week or two.

Go Bears :)

Thursday, November 02, 2006